Act/React: Interactive Installation Art

Exhibitions

Brian Knep, Healing #1, 2003.

Computer, custom software, video projectors, video cameras, vinyl flooring. Dimensions variable. Courtesy of the artist.

Overview

  • October 4, 2008–January 11, 2009

  • Baker/Rowland Exhibition Galleries

  • Free for Members

  • Included with admission

The Museum is hosting, exclusively, the first extensive exhibition in an art museum of intuitive, digitally developed interactive art. Imagine entering the galleries and your movements trigger “brushstrokes” to create painterly patterns on the wall, colorful forms to reconfigure in your wake, or sounds to emit from seemingly inanimate objects. Step inside and experience these extraordinary immersive environments by six pioneers of responsive art.

“Interactive cinema” and other projects involving computer keyboards and similar mechanical interfaces have been explored throughout the history of installation art. This exhibition presents a sampling of what is a growing body of artwork, where the interactivity involved is non-technical and performed with the entire body of the viewer. These ten installations invite you to move through space, to explore how your motions affect the images, lights, or sounds around you. Go ahead—ACT on your curiosity.

Act/React is guest curated by George Fifield, founding director of Boston Cyberarts, Inc., and coordinated at the Museum by Curatorial Assistant John McKinnon.

Meet the artists

Meet the artists whose works you will encounter in Act/React.

Brian Knep
Knep, who won two Academy Awards (for Scientific and Engineering, and Technical Achievement) for his work on Steven Spielberg’s Jurassic Park (1993), has been applying his technological expertise to artworks. His newest project, Healing Pool, is a 30 × 20-ft interactive floor piece that will premiere in this exhibition.

Daniel Rozin
Daniel Rozin’s works use a variety of mirror metaphors and explore the reflective nature of new media, where pieces of junk, chrome spheres, or television static become the pixels of a video camera image, creating a “reflection” of the viewer.

Janet Cardiff
The collaborative duo Janet Cardiff and George Bures Miller have forged a multimedia practice that critics have identified as one of the most significant breakthroughs in conceptual art in the past decade. They are known for their narrative, audio-driven walks through museums and urban landscapes. To Touch (1991), a work solely by Cardiff, is an object that, when stroked gently, talks to you.

Scott Snibbe
Scott Snibbe’s Boundary Functions (1998) and Deep Walls (2003) respond to the interactions of individuals relative to one another. The floor and wall, respectively, become activated as each person moves in the space, recording their presence as visual theatre.

Liz Phillips
For 39 years, Liz Phillips has been combining audio and visual art forms with new technologies. A pioneering artist in interactive technologies, Phillips has recently invented systems that create an interactive and multi-dimensional sound-landscape.

Camille Utterback
Camille Utterback has been active in interactive installation since 1999. Her first interactive piece, Text Rain, is a landmark work in the field. Since 2001, she has been working on a series that explores human interactions within a painterly environment. These are dynamic compositions that react to human motion in the gallery space, creating imagery that is painterly, organic, and evocative.

Support

Sponsored by

  • PDS+HP

  • National City Bank